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(2010 - 2018)
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BOOK-CHAPTER 0 Reads 0 Citations Multisensory Design: Case Studies, Tools and Methods to Support Designers Published: 01 January 2018
SpringerBriefs in Applied Sciences and Technology, doi: 10.1007/978-3-319-76870-0_4
A designer’s ability to control and consider the “invisible aspects” of the project such as sound, primary, but also other invisible sensory aspects such as touch and scent, represents a real opportunity in product development and takes on an important role in user experience and product interaction. The sensory aspect measures perceived quality, a dynamic concept that varies in time as the consumer’s taste varies in a world that offers ever-new products. Moreover, in recent years, the expressive and sensory features of objects have been subjected to an improved interest: sensory and sensual features increasingly characterise products in different contexts (from packaging to the automotive sector). Some examples of case studies of interesting and meaningful sensory-designed projects developed in the last decades are presented. Sensory evaluations can be a strategic instrument for product innovation: for this reason, designers have to consider multiple sensory modalities during the design process that can be supported by several methods and tools (both quantitative and qualitative), designed in order to measure the consumer’s “quali-quantitative” perception of the sensory characteristics of different products. This chapter offers an overview of the main multisensory design tools and methods, derived from different disciplines such as design, graphics, wine and coffee tasting, medicine, marketing studies, etc., conceived or suitable for implementation in support of the sensory design project at every stage of the design process; the contribution presents methods and tools that can also help designers (and companies) to be predictive, in order to innovate.
BOOK-CHAPTER 0 Reads 0 Citations Creation, Validation and Possible Applications of a New Tool for Sound Design Published: 01 January 2018
SpringerBriefs in Applied Sciences and Technology, doi: 10.1007/978-3-319-76870-0_5
Besides other tools for multisensory and sound design, over the last decade, a heterogeneous and multidisciplinary research team from Politecnico di Torino has developed SounBe, a patented tool and method conceived to support designers and researchers in the selection of the most suitable materials within the possible hyper-choice, taking sound into consideration as a project requirement. Specifically, SounBe is a toolkit, which ensures the reproducibility of the mechanical sound creation process, following the main principles of the scientific method; this way, the device can be put to a number of uses, by different people and in different sound design contexts. As with every other patented product, the SounBe tool and method have undergone extensive experimental validation in several tests applied to a real case study. The specific results have already been published in literature but the opportunities of this approach to strengthen product identity through sound design can still be disclosed. This final chapter summarises the evolution of this new tool for sound design, from creation to patenting and the validation process, from publication of the results in scientific literature to the possible future applications in several design fields, some of which already investigated and others still requiring exploration, in order to supply the reader with a new tool to deal with the development of successfully sounding objects in very different manufacturing fields.
BOOK-CHAPTER 0 Reads 0 Citations What Sound Will My Product Make? Birth of a New Design Requirement Published: 01 January 2018
SpringerBriefs in Applied Sciences and Technology, doi: 10.1007/978-3-319-76870-0_2
Contemporary changes in society, technology and production are quickly orienting design approaches, methods, processes and tools towards more significant, comprehensible, sustainable and shareable solutions. The design research attitude to approach problems in terms of setting and not only solving now suggests that the sounds made by products could be one of the next design challenges in order to try to achieve these results. This chapter investigates the role of the sound requirement in the meta-design phase. Far from being subject to unfair non-designed product sounds and far from merely trying to cancel them with acoustic insulation, we can “design” product sounds during the meta-design phase, introducing sound and numerous ways of expressing it, as a new product requirement. Trying to add sound requirements to the polytechnic design method based on needs and services as qualitative and quantitative drivers to achieve design for innovation, means working together to shape and strengthen product identity, intelligibility and effectiveness. Facing this challenge, the genesis and development of the needs-requirements-services method are investigated, comparing existing design approaches and proposing their enrichment, in order to create the basis for a dedicated scientific approach to enable the design of new voices for products.
BOOK 0 Reads 0 Citations Frontiers of Sound in Design Published: 01 January 2018
SpringerBriefs in Applied Sciences and Technology, doi: 10.1007/978-3-319-76870-0
BOOK-CHAPTER 0 Reads 0 Citations From Multisensory to Multicognitive: The Sound of a Product is Other Than the Sum of Its Parts Published: 01 January 2018
SpringerBriefs in Applied Sciences and Technology, doi: 10.1007/978-3-319-76870-0_3
The human sense of hearing is characterised by the ability to gather a lot of information that surrounds us, that is why this sense, compared to sight, is, first of all, considered a powerful warning system. Furthermore, from hearing everyday sounds, we can derive a lot of diversified information: the size and the shape of objects, the material properties, the quality of a product and many others features of an artefact or a context, even if they are very sophisticated. This is even more true if we consider this sense beyond the sensory boundaries, that is in a crossmodal and synesthetic approach. Research in the field of product sound design has often dealt with the issue of how to make a product silent, renouncing to enhance the experience of a product with proper sound design. Today, we are finally aware that within product design the sound brings important carrier of information that people use in interaction with the environment and objects. As objects and spaces are no longer assumed as lifeless elements—they are, instead, part of a flow of communication between human and environment, human and products—a flow of messages interpreted by our brain is becoming a key aspect for consumer science. The positive relations between product and user are commonly known with the concept of “product affordance”. These relationships do not have to be visible, known, or explicit. Quite often, all the affordances of everyday objects are not declared by the designer himself. Sound can be assumed as a driver for the meaning of a product, with the benefits of having more intelligible, identity-led and pleasurable products.
BOOK-CHAPTER 0 Reads 0 Citations State of the Art on the Topic Published: 01 January 2018
SpringerBriefs in Applied Sciences and Technology, doi: 10.1007/978-3-319-76870-0_1
Everyone is plugged into an intangible world made of sounds, characterised by communicative and uncommunicative, pleasing and unpleasing, useful and sometimes useless sound stimuli, theorised in the 60s by the Canadian composer Raymond Murray Schafer as “soundscape”. The soundscape is composed of sounds with very different aims: feedback sounds, mechanical sounds, digital sounds, etc. The ever-increasing interest in the soundscape is proven by the latest studies on sounds and noise in different living contexts, carried out by international research groups all over the world: in workspaces, for example, environmental sounds, and especially continuous sounds, seem to affect employee cognitive performances, stress levels, results achieved and overall wellbeing. Nevertheless, despite the main focus having been on continuous sounds such as traffic noise, ventilation plant noise, chatting, etc., for several years, nowadays research is investigating the importance of discontinuous sounds, i.e. everyday object sounds. This introductory chapter intends to outline the state of the art on the most recent researches into sound in design, from national and international conferences to international research projects, to shows and exhibitions and to business. The opportunity of designing the sounds produced by everyday objects and generating a better soundscape in which we all live, will be the main goal analysed in this introductory chapter. The interdisciplinary and transdisciplinary approach of investigation into the new frontiers of sound in design is disclosed here.