EventsThe 4th International Electronic Conference on Applied Sciences
Published
with-doi10.3390/ASEC2023-16692 (registering DOI)
This submission belongs to the session C. Computing and Artificial Intelligence of the event The 4th International Electronic Conference on Applied Sciences
Published date
05 Jan, 2024
Academic Editor
author-avatarNunzio Cennamo
Citation
Khang Ho, Sang Ngoc Vo, Phat Tien Tran, Phat Gia Le, Xuan Nguyen, Tho Thanh Quan, A game-based approach for post-stroke hand rehabilitation using hand gesture recognition on Leap Motion skeletal data, in Proceedings of The 4th International Electronic Conference on Applied Sciences, 27 October–10 November 2023, MDPI: Basel, Switzerland, doi: 10.3390/ASEC2023-16692
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A game-based approach for post-stroke hand rehabilitation using hand gesture recognition on Leap Motion skeletal data

Phat Tien Tran 1
Phat Gia Le 1
1. Vietnam National University Ho Chi Minh City - Ho Chi Minh City University of Technology
Abstract

Nowadays, stroke is one of the leading causes of death and disability. Consequently, post-stroke hand rehabilitation is essential for patients to recover their hand functions. However, traditional approaches to hand rehabilitation usually involve repetitive hand exercises, which can be tedious and not engaging, leading to poor adherence of patients to the treatment plan. Recently, game-based approaches have been widely adopted to make hand rehabilitation more interactive and enjoyable. Game-based systems create an interactive environment where patients can enjoy the games while still participating in the recovery process, thus enhancing the interest and engagement of patients. Moreover, the significant growth of Artificial Intelligence and Computer Vision has led to the development of advanced hand gesture recognition techniques that could be applied in game-based systems and achieve high accuracy. This work proposes a real-time hand gesture recognition system and a gaming application for hand rehabilitation. The purpose of this work is to support and encourage patients to practice hand therapy exercises by means of interesting video games. The proposed system can recognize predefined hand gestures using the skeletal data captured by a Leap Motion Controller and then use the gestures to interact with the game environment. All the hand gestures were selected from common hand and wrist therapy exercises that are often practiced by post-stroke patients. We also conducted a user study involving 10 participants from different demographic backgrounds to evaluate the effectiveness of the system. The results showed that the proposed system is engaging and can be a potential solution to hand rehabilitation.

Keywords
hand gesture recognition,
hand rehabilitation
interactive games
Leap Motion Controller
Manuscript
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