EventsThe 1st International Electronic Conference on Games
Published
This submission belongs to the session S2. Behavioral, Experimental, and Cooperative Game Theory and Bargaining of the event The 1st International Electronic Conference on Games
Published date
14 Oct, 2025
Academic Editor
author-avatarMarco Marini
Citation
Geyang Chen, Stochastic punishment by authorized third parties in a public goods game: the role of reputation-based migration, in Proceedings of The 1st International Electronic Conference on Games, 15 October–16 October 2025, MDPI: Basel, Switzerland
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Stochastic punishment by authorized third parties in a public goods game: the role of reputation-based migration

1. Department of Sociology, Jeonbuk National University;(post code : 54896) 567 Baekje-daero, Deokjin-gu, Jeonju-si, Jeollabuk-do, Republic of Korea, China
Abstract

This paper examines how delegating a third-party punishment can sustain cooperation in large-scale, mobile societies facing public goods dilemmas. Specifically, we explore how the effectiveness of delegated punishment changes in more realistic scenarios (e.g., free-riders are not equally likely to be punished)—when the sanctions are neither certain nor immediate. Additionally, we examine whether informal sanctions, such as reputation-based "voting with one's feet", can complement or substitute formal punishment mechanisms in promoting and maintaining cooperation, especially in the presence of mutant defectors.

We propose an agent-based model of authorized third-party punishment that is non-deterministic and non-immediate in unstructured populations (e.g., during the Great Migration). Three types of players—unconditional cooperators, unconditional defectors, and conditional cooperators—are matched in a one-shot public goods game, after which point their contributions are mapped onto reputation scores that accumulate continuously up to a fixed upper bound. The reputation scores guide players’ movements and determine the intensity of the punishment they receive. Agents update their strategies via payoff-based imitation to capture social learning dynamics. We assess the cooperation across scenarios defined by three factors—punishment type (none/deterministic/stochastic), migration rule (random vs. voting with one’s feet), and mutation status (presence vs. absence).

The experimental results demonstrate that reputation-based “voting with one’s feet” migration significantly enhances the cooperators’ spatial clustering and survival probability. This spatial clustering reduces the enforcement burden on third-party punishers, making it easier to sustain cooperation than under a random migration scenario. However, in the absence of any punishment, cooperation collapses rapidly regardless of migration mode. Without mutation, deterministic punishment maintains higher average contributions under both random and reputation-based migration. But under the reputation-based “voting with one’s feet” scenario, once mutation is introduced, deterministic punishment exhibits a lower tolerance for internal variations within the core cluster than that under stochastic punishment, causing the cooperation to collapse to a low level.

Keywords
Public goods game
Stochastic punishment by third-parties
Reputation-based migration
Poster
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