EventsThe 1st International Electronic Conference on Games
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This submission belongs to the session S3. Learning, Evolution, Market Design and Auctions of the event The 1st International Electronic Conference on Games
Published date
14 Oct, 2025
Academic Editor
author-avatarTatsuya Sasaki
Citation
Partha Protim Borthakur, Keshab Biswakarma, Pranjal Sarmah, Assessment of Collaborative Problem-Solving Competencies in Engineering Through Cooperative Game Theory, in Proceedings of The 1st International Electronic Conference on Games, 15 October–16 October 2025, MDPI: Basel, Switzerland
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Assessment of Collaborative Problem-Solving Competencies in Engineering Through Cooperative Game Theory

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Keshab Biswakarma 1
1. Mechanical Engineering Department, Dibrugarh University, Dibrugarh, Assam, India, Pin: 786004, India
Abstract

Introduction:
The integration of Cooperative Game Theory (CGT) into engineering education has increasingly emerged as a transformative approach to assessing collaborative problem-solving (CPS) competencies. Unlike traditional individual-based assessments, CGT fosters a cooperative learning environment by aligning individual incentives with collective goals, thereby promoting communication, critical thinking, and teamwork among students.

Methods:
This study explores the application of CGT-based evaluation models—such as CoGame and the Cobb–Douglas framework—within undergraduate engineering courses. A range of gamified tools, including intergroup competitions, commercial board games (e.g., Pandemic), and simulation-based activities, were implemented to measure CPS behaviors. Quantitative models were employed to track student engagement, individual contributions, and team dynamics, while reflective tools such as peer assessments and learning journals were used to validate learning outcomes.

Results:
The findings indicate that CGT-based assessments significantly improve academic performance and student engagement. Participants demonstrated enhanced CPS skills, particularly in task planning, communication, and collaborative execution. Behavioral indicators derived from gameplay data enabled real-time monitoring of group interaction and revealed the value of balancing individual and group evaluation. Notably, students exposed to gamified learning environments reported higher motivation and lower performance anxiety compared to those in traditional settings.

Conclusions:
Cooperative Game Theory provides a robust and flexible framework for evaluating collaborative problem-solving in engineering education. Its practical application not only enhances technical and soft skills but also supports fairer, more interactive assessment methods. While challenges remain in implementation and design complexity, CGT offers a promising pathway for cultivating essential 21st-century engineering competencies.

Keywords
Cooperative Game Theory (CGT)
Collaborative Problem-Solving (CPS)
Team-Based Learning
Gamified Assessment
CoGame Model
Cobb-Douglas Framework
Poster
Partha Protim Borthakur poster paper id sciforum-139605.pdf
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