EventsThe 3rd International Online Conference on Clinical Medicine
Published
This submission belongs to the session S6. Clinical Rehabilitation of the event The 3rd International Online Conference on Clinical Medicine
Published date
12 Nov, 2025
Academic Editor
author-avatarIndre Bileviciute-Ljungar
Citation
Diego Primavera, Virtual Reality in Cognitive Remediation for Bipolar Disorder: A Paradigm Shift in Rehabilitation, in Proceedings of The 3rd International Online Conference on Clinical Medicine, 17 November–19 November 2025, MDPI: Basel, Switzerland
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Virtual Reality in Cognitive Remediation for Bipolar Disorder: A Paradigm Shift in Rehabilitation

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1. Department of Medical Sciences and Public Health, University of Cagliari, Cagliari 09124, Italy, Italy
Abstract

Introduction
Bipolar Disorder (BD) is one of the leading causes of disability worldwide and is frequently associated with persistent cognitive deficits that severely limit functional recovery. Cognitive remediation (CR) is a promising intervention, but traditional approaches face challenges in terms of adherence, patient engagement, and transferability of results to real-life functioning. Virtual reality (VR), through immersive and ecological scenarios, represents an innovative tool able to enhance CR effectiveness and integrate recovery-oriented pathways.

Methods:
In a randomized controlled feasibility trial, patients with BD participated in a VR-based CR program integrated with psychoeducational and recovery-oriented strategies. The intervention lasted 3 months (24 sessions), and cognitive outcomes were assessed post-treatment as well as at 6- and 12-month follow-ups.

Results:
Thirty-six patients completed the follow-ups. Cognitive functions remained stable or improved up to 12 months, with significant gains in language abilities. The intervention was well tolerated and highly acceptable, with low dropout rates. Additional analyses from the research group highlighted the following: (a) improvements in social rhythm regularity and emotional regulation; (b) age-related effects, with young adults benefiting more in complex domains (e.g., working memory) and older adults showing gains in structured functions (e.g., cognitive flexibility); and (c) positive impacts on depressive symptoms and quality of life.

Conclusions:
These findings confirm the feasibility and preliminary efficacy of VR-based CR for BD, with stable long-term outcomes and age-specific benefits. VR represents a paradigm shift in rehabilitation, enhancing engagement, promoting the generalization of cognitive skills to everyday life, and integrating recovery-oriented approaches. Beyond being a technological adjunct, VR emerges as a transformative opportunity in the clinical management of affective disorders. Future multicenter studies with larger samples and extended follow-up are needed to consolidate evidence and establish standardized protocols.

Keywords
Virtual Reality
Bipolar Disorder
Cognitive Remediation
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