Introduction
It is possible to identify the geohistorical era (cca 650 million years ago) of appearance and some characteristics of the first multicellular living beings which were capable to intelligently interact with their environment. The birth of neuropsychological information have connected to a newly evolved ability to modify activity patterns concerning to the forecasted changes of the relevant realms of the environment.
So, information behavior was possible with only the simultaneous existence of three insular, specialized modules (group of cells), strongly interconnected by the embrionary nervous system.
The first one is dedicated to sensation/representation performance, the second is responsible for the semiosis (constitution of meaning, processing, interpreting, signification, decision making) and the third one controls and directs every intentional locomotion and body move (feedbacking the sensory input).
Without these modules there is no information behavior, and without a coexistence of them there is no full information cycle and there is no Big History (1) of Information. Representation without decision/action or decision/action without sensory input are later developments, the same as the perception of effects from the inner world and the locomotion feedback (proprioception).
Elementary information cycle
To construct an elementary information cycle for the first ‘informationable’ beings it was enough to have a sense to perceive the difference between at least two relevant environmental occasions, having mental patterns, referring to these occasions, and an alternative set of motion types, acting upon the animal’s actual needs.
Figure 1. Elementary information cycle.
(see PDF version for the Figure).
The information cycle of more developed animals and animal communities, Pre-Hominids, the Homo Sapiens and our whole contemporary human civilization (with its overlapping information communities and sensational information technology ecosystems) are fundamentally similar to the original, early rudimentary forms, on individual and group level, too. Of course, there are quantitative and qualitative differences in sensory and memory capacity, complexity, the size of usable information asset (stock) and the variety and effectivity of possible (re)actions, but the architecture of information behavior is just the same.
It provides a unique opportunity to define common macropatterns (“laws”) and common conceptual framework of (Big) Information History.
Nine Information History Macropattern
Highlighting the following “starter kit” of few, selected macropatterns and concepts would like to iniciate the future enlargement of these opening lists, providing vocabulary for high abstraction level theoretical research and very concrete historical reconstructions at the same time.
Figure 2. Adiaphoria: Widening Time Leak as Big Information History pattern
(see PDF version for the Figure).
Conclusions
Evolution of information behavior produced more and more complex information cycles and (in the Homo period) complex social environment/culture to multiply the long-time existing and persistent patterns. However, we could identify nine macropatterns, adaptable for not only the human part, but for the whole Big Information History
References and Notes