EventsThe 1st International Online Conference on Education Sciences
Published
This submission belongs to the session S5. STEM Education of the event The 1st International Online Conference on Education Sciences
Published date
10 Jun, 2026
Academic Editor
author-avatarKelum Gamage
Citation
Sharon Shannon, Adam D Breen, Chorus: Amplifying Student Voice through Creative, Sustainable STEAM Engagement, in Proceedings of The 1st International Online Conference on Education Sciences, 15 June–17 June 2026, MDPI: Basel, Switzerland
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Chorus: Amplifying Student Voice through Creative, Sustainable STEAM Engagement

Adam D Breen 1
1. School of Physics, UCD O'Brien Centre for Science, University College Dublin, Belfield, Dublin 4, D04 N2E5, Ireland., Ireland
Abstract

Chorus: Amplifying Student Voice through Creative, Sustainable STEAM Engagement explores how inclusive, interdisciplinary learning ecosystems can be designed around creativity, collaboration, and research-informed practice. The project examines how student voice can be meaningfully embedded within STEAM education by positioning learners not only as participants, but as co-creators of knowledge, resources, and learning experiences. Drawing on two national initiatives, Harmonic and Chorus, the session demonstrates how narrative, co-design, and principles of Universal Design for Learning can be translated into scalable, classroom-ready practice. Central to the model are partnerships across different tiers of education, where learners collaborate to design creative resources and skills-based videos that scaffold flexible, interdisciplinary STEAM workshops.

The co-designed outputs generated through these partnerships are subsequently adapted and shared with primary classrooms, culminating in a mixed-media STEAM anthology that communicates complex ideas through story, illustration, and creativity. This process foregrounds peer-to-peer learning and supports continuity across educational levels. The presentation reflects on how creative STEAM engagement can amplify student voice, foster collaborative learning cultures, and bridge research, practice, and policy. It offers insights for educators, researchers, and practitioners interested in participatory design, inclusive education, and SDG-focused STEAM learning, which integrates science, technology, engineering, arts, and mathematics to explore real-world challenges linked to the United Nations Sustainable Development Goals, supporting creative problem-solving, student voice, and social responsibility.

Keywords
STEAM education
student voice
participatory design
Universal Design for Learning
sustainability education
interdisciplinary learning
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